Neoterrus · Pioneer Program
Five engines. Five combat identities. One suit, shaped entirely by the pioneer inside it.

Commander Prototype
The original A.X.E. suit — prototype to all pioneer classes.

Scout / Explorer
The Pathfinder is a strategist class whose jetpack doubles as a companion drone — a constant trade-off between mobility and utility defines how it plays. Every fight is a calculation: launch the drone for heavy damage and lose your flight, or stay airborne and stay vulnerable. The Pathfinder thrives in the space between action and consequence, always planning three moves ahead.

Assassin / Infiltrator
The Cloaker is the blade in the dark. Built around a light-bending invisibility system triggered by a double-dodge, it dictates every engagement on its terms. Nothing breaks invisibility — not damage, not abilities — until the timer expires. It trades a gun slot for melee primacy, making it the only class that truly wants to get close. When the Cloaker strikes, you won't see it coming.

Tank / Juggernaut
The Brute is an immovable object. Built to anchor the frontline, it soaks damage that would shatter any other suit. Its gravity engine doesn't just affect the user — it bends space itself, pulling enemies in, slamming them down, and trapping them in gravity wells they cannot escape. Where others flee, the Brute advances.

Chaos / Disruptor
The Mag is chaos incarnate. Switching between five elemental affinities on command, it reshapes the battlefield to fit its mood. Fire one moment, frost the next — abilities reform around the active element, keeping enemies perpetually off-balance. Where other classes adapt, the Mag transforms.

Paladin / Support-Striker
The Valkyrie bends reality itself. Its quantum engine opens doors that shouldn't exist — placeable portals, time-stop zones, the power to walk through walls. A mixed class that heals, protects, and strikes, the Valkyrie is the pioneer who turns the impossible into an advantage. Time is just another variable.