Assassin / Infiltrator
Melee
Spectral blade — primary damage source, higher melee damage than any other class
Utility
Decoy Hologram — goes invisible and leaves a detonating hologram
Ordinance
Spectral Dagger — orbiting ghost daggers that mark enemies for increased damage
Ultimate
Spectral Blade — ring field auto-dashes enemy-to-enemy delivering melee strikes while invisible
Signature — Spectral Engine — fixed specialization, no class swapping.
Jump — Omnidirectional Triple Jump.
Melee — Spectral blade (primary damage source; higher melee damage than any other class).
Utility (defensive) — Decoy Hologram (goes invisible and leaves a detonating hologram).
Ordinance (offensive) — Spectral Daggers (orbiting ghost daggers mark enemies for increased damage).
Grenade — Shared swappable pool: magnetic, impulse, ball, fire, ice.
Ultimate — Spectral Blade (ring field of auto-dashing melee strikes while invisible).
Dodge — Baseline directional dodge; perfect-dodge effect — time briefly slows, giving the Cloaker a small window to reposition or counterattack before time resumes.
The Cloaker is the blade in the dark. Built around a light-bending invisibility system triggered by a double-dodge, it dictates every engagement on its terms. Nothing breaks invisibility — not damage, not abilities — until the timer expires. It trades a gun slot for melee primacy, making it the only class that truly wants to get close. When the Cloaker strikes, you won't see it coming.
Suit — Cloaker's Spectral Engine
The Spectral Engine-derived assassin suit, the Cloaker is built around a light-bending invisibility system triggered by a double-dodge. Where the prototype does a little of everything, the Cloaker refines stealth and pairs it with a melee damage profile tuned for single-target elimination.
The Cloaker is the blade in the dark — the pioneer class that turns invisibility into the defining weapon of engagement.
Core Engine
Spectral Engine — derived from the Untyped Alien Core as one of the five class engines (alongside Nuclear, Graviton, Chaos, Quantum).
Role
The Pioneer assassin class. Its identity is the full invisibility system and the gun-slot-for-melee trade-off — every engagement is dictated on the Cloaker's terms. It is the only class that truly wants to close to melee range.
Stat Profile
Outlier in single-target melee damage — trades ranged options for assassination potential.
Signature — Spectral Engine
Fixed specialization to the Spectral Engine; the Cloaker's invisibility and spectral phasing are inseparable from the engine's light-bending core. Unlike the prototype, the Pioneer cannot swap engines.
Jump (fixed)
Omnidirectional Triple Jump.
Melee
Spectral blade — the Cloaker's primary damage source, dealing higher melee damage than any other Pioneer class.
Utility (defensive)
Decoy Hologram — the Cloaker goes invisible and leaves a detonating hologram to bait or ambush.
Ordinance (offensive)
Spectral Daggers — orbiting ghost daggers mark enemies for increased damage, layering up the assassination window.
Grenade
Shared swappable pool (magnetic, impulse, ball, fire, ice) — as with all suits.
Ultimate
Spectral Blade — ring field auto-dashes enemy-to-enemy delivering melee strikes while invisible.
Dodge
Baseline directional dodge; perfect-dodge effect — time briefly slows, giving the Cloaker a small window to reposition or counterattack before time resumes.
Short-burst teleport dashes and wall-clinging traversal. Fragile but fast — every engagement is calculated for maximum assassination potential.