Chaos / Disruptor
Melee
Staff — elemental channeling tool
Utility
Healing Rift — small AOE circle that heals allies standing within
Ordinance
Elemental jet (Flame / Frost / Earth / Air / Poison) — continuous blowtorch-style stream
Ultimate
Elemental Barrage — spammable AOE meteorites cycling through all five elements
Signature — Chaos Engine — fixed specialization, no class swapping.
Jump + Glide (Destiny 2 Warlock–style sustained air).
Melee — Staff (elemental channeling tool).
Utility (defensive) — Healing Rift (small AOE circle that heals allies standing within).
Ordinance (offensive) — Elemental jet (Flame / Frost / Earth / Air / Poison, continuous blowtorch-style stream).
Grenade — Shared swappable pool: magnetic, impulse, ball, fire, ice.
Ultimate — Elemental Barrage (spammable AOE meteorites cycling through all five elements).
Dodge — Baseline directional dodge; perfect-dodge effect — time briefly slows, giving the Mag a small window to reposition or counterattack before time resumes.
The Mag is chaos incarnate. Switching between five elemental affinities on command, it reshapes the battlefield to fit its mood. Fire one moment, frost the next — abilities reform around the active element, keeping enemies perpetually off-balance. Where other classes adapt, the Mag transforms.
Suit — Mag's Chaos Engine
The Chaos Engine-derived disruptor suit, the Mag is built around an elemental affinity switch that retags every other ability in real time. Where the prototype does a little of everything, the Mag refines elemental retyping and pairs it with sustained AOE heals, jets, and barrages that cycle through five elemental identities on demand.
The Mag is chaos incarnate — the pioneer class that turns elemental affinity into a weapon and battlefield variable.
Core Engine
Chaos Engine — derived from the Untyped Alien Core as one of the five class engines (alongside Nuclear, Graviton, Spectral, Quantum).
Role
The Pioneer chaos-disruptor class. Its identity is the constant retyping of abilities between Fire, Frost, Earth, Air, and Poison — keeping enemies perpetually off-balance and forcing them to swap tactics mid-fight.
Stat Profile
Outlier in battlefield disruption — single-class with five retag-able elemental kits layered on the same chassis.
Signature — Chaos Engine
Fixed specialization to the Chaos Engine; the Mag's elemental switching is inseparable from the affinity-driven core. Unlike the prototype, the Pioneer cannot swap engines.
Jump (fixed)
Jump + Glide — Destiny 2 Warlock–style sustained air time for positioning above and around the battlefield.
Melee
Staff — an elemental channeling tool that speaks the active affinity's damage type.
Utility (defensive)
Healing Rift — small AOE circle that heals allies standing within, retagged to the active element.
Ordinance (offensive)
Elemental jet (Flame / Frost / Earth / Air / Poison) — continuous blowtorch-style stream retagged to the active element.
Grenade
Shared swappable pool (magnetic, impulse, ball, fire, ice) — as with all suits.
Ultimate
Elemental Barrage — spammable AOE meteorites cycling through all five elements in rapid sequence.
Dodge
Baseline directional dodge; perfect-dodge effect — time briefly slows, giving the Mag a small window to reposition or counterattack before time resumes.
Erratic high-speed bursts with unpredictable flight patterns. Glide ability provides sustained air time for positioning.