Mag

Chaos / Disruptor

Mag

Chaos Engine
DodgeTeleporting dodge that negates all damage
JumpJump + Glide (Destiny 2 Warlock–style sustained air)
Suit TierMk-IV

Melee

Staff — elemental channeling tool

Utility

Healing Rift — small AOE circle that heals allies standing within

Ordinance

Elemental jet (Flame / Frost / Earth / Air / Poison) — continuous blowtorch-style stream

Ultimate

Elemental Barrage — spammable AOE meteorites cycling through all five elements


//All Abilities

01

Signature — Chaos Engine — fixed specialization, no class swapping.

02

Jump + Glide (Destiny 2 Warlock–style sustained air).

03

Melee — Staff (elemental channeling tool).

04

Utility (defensive) — Healing Rift (small AOE circle that heals allies standing within).

05

Ordinance (offensive) — Elemental jet (Flame / Frost / Earth / Air / Poison, continuous blowtorch-style stream).

06

Grenade — Shared swappable pool: magnetic, impulse, ball, fire, ice.

07

Ultimate — Elemental Barrage (spammable AOE meteorites cycling through all five elements).

08

Dodge — Baseline directional dodge; perfect-dodge effect — time briefly slows, giving the Mag a small window to reposition or counterattack before time resumes.


//Class Lore

The Mag is chaos incarnate. Switching between five elemental affinities on command, it reshapes the battlefield to fit its mood. Fire one moment, frost the next — abilities reform around the active element, keeping enemies perpetually off-balance. Where other classes adapt, the Mag transforms.


Suit — Mag's Chaos Engine

The Chaos Engine-derived disruptor suit, the Mag is built around an elemental affinity switch that retags every other ability in real time. Where the prototype does a little of everything, the Mag refines elemental retyping and pairs it with sustained AOE heals, jets, and barrages that cycle through five elemental identities on demand.

The Mag is chaos incarnate — the pioneer class that turns elemental affinity into a weapon and battlefield variable.

Core Engine

Chaos Engine — derived from the Untyped Alien Core as one of the five class engines (alongside Nuclear, Graviton, Spectral, Quantum).

Role

The Pioneer chaos-disruptor class. Its identity is the constant retyping of abilities between Fire, Frost, Earth, Air, and Poison — keeping enemies perpetually off-balance and forcing them to swap tactics mid-fight.

Stat Profile

Outlier in battlefield disruption — single-class with five retag-able elemental kits layered on the same chassis.

Signature — Chaos Engine

Fixed specialization to the Chaos Engine; the Mag's elemental switching is inseparable from the affinity-driven core. Unlike the prototype, the Pioneer cannot swap engines.

Jump (fixed)

Jump + Glide — Destiny 2 Warlock–style sustained air time for positioning above and around the battlefield.

Melee

Staff — an elemental channeling tool that speaks the active affinity's damage type.

Utility (defensive)

Healing Rift — small AOE circle that heals allies standing within, retagged to the active element.

Ordinance (offensive)

Elemental jet (Flame / Frost / Earth / Air / Poison) — continuous blowtorch-style stream retagged to the active element.

Grenade

Shared swappable pool (magnetic, impulse, ball, fire, ice) — as with all suits.

Ultimate

Elemental Barrage — spammable AOE meteorites cycling through all five elements in rapid sequence.

Dodge

Baseline directional dodge; perfect-dodge effect — time briefly slows, giving the Mag a small window to reposition or counterattack before time resumes.

//Movement & Traversal

Erratic high-speed bursts with unpredictable flight patterns. Glide ability provides sustained air time for positioning.