Commander Prototype
Melee
Club
Utility
Summoned energy shield (one-way barrier; fires out, blocks incoming)
Ordinance
Summoned energy ball (single-target, heavy damage)
Ultimate
Multi-Target Missile Battery — Anthem Ranger–style homing barrage
When the alien threat first appeared, Everett was the one who met it — and the first to don an A.X.E. suit and fight back. That made him the prototype for everything that followed. He now commands the entire Aeronaut corps.
Suit — A.X.E. Prototype (the original)
The very first A.X.E. suit ever built, and the template every class suit was derived from. Where each class refined a single discipline, the prototype does a little of everything.
Commander of the Aeronaut corps and the first to don an A.X.E. Prototype suit — the prototype that defined everything that followed.
Core Engine
Untyped Alien Core — the original from which the five class engines (Nuclear, Graviton, Spectral, Chaos, Quantum) were each derived.
Role
The original A.X.E. suit and the template for all five classes — a balanced generalist, capable across mobility, offense, defense, and control, specialized in nothing and competent in everything.
Stat Profile
Baseline across the board — the reference every later suit is tuned against.
Signature — Adaptive Prototype
Because it predates specialization, the prototype isn't locked to a single engine identity; it is the platform every later suit inherits from.
Jump (fixed)
Double Jump.
Melee
Club.
Utility (defensive)
Summoned energy shield — a one-way barrier: Everett can fire out through it, but incoming fire is blocked and others cannot shoot through it.
Ordinance (offensive)
Summoned energy ball — a single-target, heavy-damage projectile.
Grenade
Shared swappable pool (magnetic, impulse, ball, fire, ice) — as with all suits.
Ultimate
Multi-target rocket system (Anthem Ranger–style Multi-Target Missile Battery) — locks onto several targets at once and unleashes a barrage of homing rockets, striking every painted target in a single salvo.
Dodge
Baseline directional dodge; perfect-dodge effect — time briefly slows, giving Everett a small window to reposition or counterattack before time resumes.
Baseline mobility — competent across air and ground, but unremarkable in any single dimension. The prototype's strength is versatility, not specialization.