
SWORDS
Mission-based colossal mech action forged from Arthurian legend. Fight on foot, summon PARADOX, and defend Earth's cities from the Riftborn — without losing yourself to the machine.
Colossal mech action · Mobile-first · Offline campaign.
Overview
For fifteen centuries, the Knights of the Round Table have secretly defended Earth. Now the Riftborn — colossal invaders from beyond our dimension — are tearing through the sky above modern cities, and the hidden war is hidden no longer.
You are Eli Mercer, an ordinary recruit bonded to PARADOX: an ancient, fractured war machine that grows more powerful the deeper you synchronize with it — and more dangerous to who you are. Fight at human scale, earn the summon, and bring sixty meters of gravity-wielding steel down onto the battlefield.
Short, sharp sorties built for one hand. A five-act campaign. A weapon you restore piece by recovered piece. And one question underneath it all: how much of yourself will you trade for the power to protect everyone else?
Key Features
fight on foot, fill the Call Gauge, summon PARADOX onto the fight
more power is always available; the question is what you surrender to take it
evac routes, shelters, and the people at your feet matter mechanically
rebuild an ancient weapon and uncover what it originally was
5–8 minute missions, full offline campaign, built for mobile
The World
A modern Earth whose skyscrapers look up into the wrong sky:
knights in salvaged exoskeletons, evac corridors open under collapsing concrete, and riftlight falling in slow sheets while eighty-foot silhouettes clear another block of city. The war is five centuries old. Tonight, it is yours.
Media






What’s Next
The covenant is being forged. Mobilization details, enlistment windows, and the first Riftborn strike campaign will be announced when the time is right.
The Round is unbroken. Stay human at the wheel.